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Pyro Mario
2 - 8

Japanese Name:

ほうかまマリオ
 Houkama Mario

World:

Forest

Previous Level:

Ghost Forest

Next Level:

Acceptable Cave (Normal Exit)

Tree Fort Mountain
(Scrapped Secret Exit)
The Cursed Mansion
(Secret Exit)

Alternate Level:

None

ASM:

The ability to burn logs using fire balls

Enemies:

Hopping Flame, Goomba, Spiny, Koopa Paratroopa, Bob-Omb

Bosses:

None

Power-Ups & Items:

Super Mushroom, Fire Flower

Time:

400 seconds

Pyro Mario (ほうかまマリオ / Houkama Mario Lit: Pyromaniac Mario) is the second hidden level and the eighth level in the Forest.

It has two exits, with the normal exit leading back to Acceptable Cave, while the secret exit leads to The Cursed Mansion (Tree Fort Mountain in Demo 7).

The LevelEdit

Pyro-Mario

Pyro Mario (in the circle) in the world map.

The level revolves around the ability to burn logs using fire balls. The level is slightly hard. But fortunately, you just keep going until you reach the goal. It is a very short level composed mostly of floating logs. To progress through the stage, you will need to set them on fire using the Fire Flower's fire balls.

Secret ExitEdit

To get to the secret exit, grab the key before the Hopping Flame burns the log and makes it fall into the abyss below. Stay on the upper path, you will find a bunch of logs with a keyhole in it. Set them on fire to access it.

Demos it appears in:Edit

  • Demo 6
  • Demo 6.5
  • Demo 7
  • Overworld Demo
  • demoOnly1
  • Dragon Coin # 1
  • Dragon Coin # 2
  • Dragon Coin # 3
  • Dragon Coin # 4
  • Dragon Coin # 5

Dragon CoinsEdit

Dragon Coin 1Edit

Dragon Coin 1 is hidden by logs, close to the start. Use the fire flower.

Dragon Coin 2Edit

The 2nd Dragon Coin is also hidden by logs, just a screen away from Dragon Coin 1.

Dragon Coin 3Edit

At the top of a floating trio of logs.

Dragon Coin 4Edit

Next to the exit, under a platform.

Dragon Coin 5Edit

Right in front of Dragon Coin 4.

EnemiesEdit

  • Hopping Flame
  • Goomba
  • Spiny
  • Koopa Paratroopa
  • Bob-Omb

SourcesEdit

GraphicsEdit

This stage uses a forest background from Super Mario World 2: Yoshi's Island and log graphics from the All-Stars version of Super Mario Bros. 2 and Super Mario World.

MusicEdit

The music used throughout the stage is "Here we Go!" from Super Mario World.

Custom MusicEdit

The custom music used is BGM 48: "Powell" from Seiken Densetsu 3.

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