In this level, Mario's controls are reversed, left is right, right is left. The level starts with you in the castle. At some point you'll encounter a floating platform which leads to the end of the room with a Midway Point and a red door. At the start of the next room, there is a prize box following a large lava pool with many obstacles on the way. At the end of the lava pool are a bunch of enemies. To defeat the level, you must defeat the boss.
You will need a cape Mario. In the boss room, fly up, and you'll see a gap in the ceiling. Fly through the gap and go through the green warp pipe, which leads to a large area with almost no floor. Fly across it, using the coins in the air as a guide, to reach the key and keyhole.
Demos it appears in:Edit
- Demo 6
- Demo 7
- Demo 7.5
- demoOnly1 (unplayable)
All Dragon Coins appear at the boss door of Boom Boom.
- Dry Bones
- Koopa Paratroopa
- Falling Spike
- Bullet Bill
- Bony Beetle
- Ball 'n' Chain
Boom Boom is one of Bowser's henchmen, and the most well-known member of the Boom Boom species. He is the boss of this level. You have to hit him 3 times. When that happens, he will leave a yellow goal point question sphere.
The foreground is the Fortress foreground from Super Mario World 2: Yoshi's Island, the background is the cave background from Cho Genjin 2 (aka Super Bonk 2), and the conveyor belts are from Super Mario Bros. 3.
In Demo 6 & 7Edit
"Castle" from Super Mario World is played throughout the level, except when you are fighting Boom Boom, where "Boss Battle" plays, both of which came from Super Mario World.
In Demo 7.5 & demoOnly1Edit
"Fiery Castle" is played throughout the level, except when you are fighting Boom Boom, where "Irwin on Reflection" plays, both of which came from Legend of Mana.