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Lively Water
1 - 4

Japanese Name:

いきをとめつづける
Iki wo Tome Tsudzukero

World:

Grassland

Previous Level:

Catch Yoshi!

Next Level:

Invincible Barrier (Normal Exit)
Grassland Star (Secret Exit)

Alternate Level:

None

ASM:

The HDMA gradient of the level

Enemies:

Cheep Cheep, Blurp, Urchin, Rip Van Fish, Whistlin' Chuck, Porcu-Puffer, Torpedo Ted, Bullet Bill

Bosses:

None

Power-Ups & Items:

Super Mushroom, Fire Flower

Time:

400 seconds

Lively Water (いきをとめつづける / Iki wo Tomo Tsudzukero LitKeep Holding Your Breath) is the fourth level of Grassland and the first water level in the hack.

There is a copy of this level in Star World, which replaces Forest Star since the release of the Overworld Demo onward.

It has two exits, with the normal exit leading to Invincible Barrier, while the secret exit leads to Grassland Star. In the Star World, the normal exit leads to Bay Star, while the secret exit turns the level into a Warp Star.

The LevelEdit

Lively-Water

Lively Water (in the circle) in the world map.

It's your average water level, but with an HDMA gradient. The level though is completely underwater. Just keep going and you'll reach the Goal. The stage is what you'd normally expect for a water level. In the middle of the stage there is a hidden room, which, contains a Spade Game. The Spade Game, if you've played SMB3, is a minigame in which you try to stop the reels to make a picture of a mushroom, flower or star. Depending on which you got, you can get up to five lives. The goal tape is higher up than usual, meaning, you can sneak under it, which will transport you to another part of the stage.

Secret ExitEdit

Sneak below the goal, which will transport you to another part of the stage, which leads you to the secret exit. This may only be done without a Yoshi.

Demos it appears in:Edit

  • Demo 6
  • Demo 6.5
  • Demo 7
  • Overworld Demo
  • demoOnly1
  • Dragon Coin # 1
  • Dragon Coin # 2
  • Dragon Coin # 3
  • Dragon Coin # 4
  • Dragon Coin # 5

Dragon CoinsEdit

Dragon Coin 1Edit

At the bottom of the part where the path leads up, underneath the small row of three coins at the start of the stage.

Dragon Coin 2Edit

At the part with a floating platform, surrounded by two Urchins, look underneath it.

Dragon Coin 3Edit

Under the entry pipe for the hidden room.

Dragon Coin 4Edit

Left of the pipe where you'd end up in if you left the hidden room.

Dragon Coin 5Edit

To the right of said pipe, right before the exit.

EnemiesEdit

SourcesEdit

GraphicsEdit

This level uses the cave graphics from Super Mario World 2: Yoshi's Island and the underwater background from Super Mario World in the majority of the level. For the hidden room, it uses the ice background from Donkey Kong Country 2: Diddy's Kong Quest and the graphics of Crystal Snail's stage from Mega Man X2. The bonus room also leads to a Spade Game, which uses graphics from Super Mario Bros. 3.

MusicEdit

The music used in this level are: "Water Level", for the majority of the level. The cave uses "Cave Drums". The Spade Game uses "Switch Palace", all of which came from Super Mario World.

Custom MusicEdit

The music used in this level are: BGM 28 (49 in demoOnly1): "Boundaries" from Romancing SaGa 3, for the majority of the level. The cave uses BGM 2B (50 in demoOnly1): "Horrible Shadow" from Romancing SaGa. The Spade Game uses BGM 31: "Go Red Team! Go White Team! Rah Rah Rah!" from Treasure Hunter G.

TriviaEdit

  • Interestingly though, there is a copy of this level in Star World, which replaces Forest Star since the release of the Overworld Demo onward.

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