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Lemmy Koopa
Lemmy Koopa
Mario facing off against Lemmy Koopa (in Demo 7).

Appearances:

Lemmy the Hermit

Origin:

Super Mario Bros. 3

Previous Boss:

Shy Guy

Next Boss:

Big Boo Boss

Lemmy Koopa is the second boss of Lemmy the Hermit

He is the first Koopaling and the second boss fought in the game.

Lemmy Boss (Remade)

Lemmy Koopa in demoOnly1

BackgroundEdit

Lemmy is one of the seven Koopalings from Super Mario Bros. 3. Lemmy Koopa loves the circus, and would rather join them than work for the forces of evil. However, he still stays loyal to Bowser.

In BattleEdit

Demo 7Edit

Like in many other Mario games, Lemmy's strategy is to throw circus balls at Mario. If Lemmy takes a hit, he goes into his shell, and jumps rapidly towards Mario.

demoOnly1Edit

In demoOnly1, Lemmy will be on a large energy orb. He will throw several circus balls at Mario, then, will roll to the other side, in an attempt to crush Mario.

TacticsEdit

Demo 7Edit

The player has to jump on Lemmy's head to deal damage. When he goes into his shell, stand still. When doing this, Lemmy will jump in an arc around the player. Jump on Lemmy five times, he is defeated.

demoOnly1Edit

One of the circus balls Lemmy throws will be blue. If the player jumps on it, it will become throwable. Throw the circus ball and the energy orb. The orb will then start to shrink. Hit Lemmy's orb four times, and he will be defeated. Then, the player will be showered in a multitude of colored coins.

TriviaEdit

  • What's interesting to note, is that the player doesn't actually defeat Lemmy. After five (or four) hits, Lemmy will go into his shell, and escape. Four other Koopalings also do this: Wendy, Iggy, Roy, and Ludwig.